local sk__hengxing = fk.CreateSkill {

  name = "sk__hengxing",

  tags = { Skill.Compulsory, },

}



sk__hengxing:addEffect(fk.DamageCaused, {
  anim_type = "offensive",
  can_trigger = function(self, event, target, player, data)
    return target and target == player and player:hasSkill(sk__hengxing.name) and player.phase ~= Player.Play
  end,
  on_use = function(self, event, target, player, data)
    data.damage = data.damage + 1
  end,
})

return sk__hengxing